LESS SCROLLING. MORE SMILING. ✳ A LITTLE MOMENT OF
PLAY. ✳ LESS SCROLLING. MORE SMILING.
✳ A LITTLE MOMENT OF PLAY. ✳
01 / THE STUDIOSmall moments. Thoughtfully made.
Life's busy. Let's make room for a little fun.
✳
We're Vivid Fun Game Labs. A studio with a simple
ambition: make your next break a better one.
We develop casual games for people who love to play. A few minutes
between plans, a quiet evening, a little time to yourself — we
believe those everyday moments deserve something delightful.
Our mission is to bring players more games that are fun,
thoughtfully crafted, and made with care. We're currently
developing several casual games, with launches planned for the
fourth quarter of 2026.
Welcoming experiences for people who enjoy casual play.
02
Worth your little break.
More fun, more care, and a little spark in the everyday.
03
Made with intention.
A focus on the details that make a game feel good.
02 / IN THE MAKING IDEAS BECOMING PLAY
Next up? A whole lot of fun.
Several casual games. One shared purpose. More little reasons
to smile.
CASUAL MINING / WORKING TITLE
Gearbound
A colorful mining-themed casual game with a gear-based
playfield, miner characters, and depth-driven progression.
Upgrade your setup and follow your score through timed ranking
events.
Colorful gears & miner characters
Depth tracking & upgrade progression
Timed rankings & score tracking
In development
CASUAL FARM MANAGEMENT / WORKING TITLE
Meadow & Milk
A cheerful dairy-farm management game built around cows, milk
production, and steady upgrades. Grow your herd, expand the
farm, and improve recovery speed and milk selling price as you
progress.
Cow levels & herd expansion
Milk production & farm upgrades
Tasks & an automated milking option
In development
Development screenshots. Gearbound and Meadow & Milk are working
titles. Features, interface details, and release timing may change
before launch. Planned release window: Q4 2026.
03 / THE NEXT CHAPTERTAKING THE TIME TO GET IT RIGHT
CURRENTLY IN DEVELOPMENT
Good things take playtime.
We're working on several casual games. Here's where we are,
and where we're headed.
RIGHT NOW
Making, testing, refining.
Our games are in development. We're shaping the experiences
before sharing more.
In development
UP NEXT
From first look to launch.
Explore the development screenshots above. More gameplay details
and release information will follow as the games take shape.
PLANNED LAUNCH WINDOW
Q4 2026↗
October – December 2026. Release timing may evolve as
development progresses.
04 / THE PEOPLE BEHIND THE PLAYCURIOUS MINDS. SHARED PURPOSE.
A little team. A lot of heart.
Good games begin with people who care about making something
worth playing.
01
CEO
Yanan Zhang
Chief Executive Officer
Yanan brings extensive experience from game companies and a
thoughtful approach to building games for everyday players. As
CEO, Yanan sets the studio's direction and connects its product
priorities with a shared ambition: creating enjoyable casual
games made with care.
The role spans product planning, creative alignment, and helping
the team stay focused on the details that make a game welcoming,
engaging, and worth returning to.
Studio strategy
Product direction
Player experience
02
COO
Haitao Wang
Chief Operating Officer
Haitao brings extensive experience from game companies to the
operational side of building games. As COO, Haitao oversees
day-to-day studio operations and helps turn product priorities
into clear, coordinated work across the team.
The focus is on project coordination, communication, and release
preparation — keeping development, creative work, and
operational needs moving together as the studio prepares its
casual games for launch.
Studio operations
Project coordination
Release planning
03
CTO
Shu Dai
Chief Technology Officer
Shu brings extensive experience from game companies and leads
the studio's technical direction. As CTO, Shu oversees game
engineering and translates creative ideas into playable systems,
balancing technical decisions with the experience players see
and feel.
The focus is on development workflows, performance, and
technical quality, supporting careful iteration from early game
builds through launch preparation.
Technical direction
Game engineering
Development quality
05 / LET'S TALKTHE NEXT GOOD THING STARTS WITH HELLO.